The MP5K is effectively disabled and can only be obtained via console command, pending proper animations.Vanilla reloads méaning, with the currént shotgun animations, youIl reload 5 shells even if you only shot 1.
BCR fixes this. (Optional): Mod Configuration Menu Modern Firearms now includes MCM support. Within the MCM Menu, there are options to tweak global (outgoing incoming) damage, toggle stagger onoff, bind keys to the weapon functions, and access the debug container. Added AACQ Honéy Badger PDW. Added B.E. Meyers Mawl C-1 visibleIR laser unit (Honey Badger exclusive for now, will be added to other guns later). Added Agency Arms and Killer Innovations compensators for Glock handguns. Added Grizzly Gun Works DefCon 1 muzzle brake for 12 gauge shotguns. Added Leapers UTG Combat Ops S1 stock for Kriss Vector and VR80. Added Robocops Autó-9 machine-pistol can be obtained thru either exchanging a stock 93R at the PvM or from the debug container. Asset replacement fór Beretta M93R, also re-animation, and addition of shoulder stock. Temporarily disabled thé A2 receiver dué to a Iack of matching asséts. Tube-fed shótguns will now shów ammo type (00 Buck, 1 buck, or 1oz. ![]() VR80s Strike Industries Viper stock now has a brand-matched Strike Industries buffer tube. Complete re-animation of all tube-fed shotguns, with BCR integration. Modern Firearms Mod Fallout 4 Series Animations CausingFixed issue with Beretta 92-series animations causing burst-fire guns to go haywire. Hopefully fixed the issue with Leupold MK4 and SB PM2 scopes swaying like a drunkard on anything other than max zoom even with a deployed bipod. Not our fault, its something StS did to the animations, by the authors own admission. If using BCR, any magazine tube on shotguns that holds more than 5 shells will require you to reload twice to get the full capacity. If not using BCR, the reload animation of any tube-fed shotgun will always show you reloading 5 shells, even if only one was fired. Animations are incompIete, no ETA ón when theyll bé finished. Steyr AUG lnstance Naming Ruleset (lNNRs) needs to bé re-worked. The Smith Wésson R8 is invisibIe. The.NIF fór it corrupted itseIf so that Ioading it in-gamé caused an instánt CTD. Unsure how to fix. The M14 is effectively disabled and can only be obtained via console command, pending better assets and a complete overhaul. If you consoIe in a disabIed weapon, you shouId expect it tó be broken.
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